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life is strange before the storm trophies guide

Posted on March 26, 2026

Life is Strange: Before the Storm offers a relatively straightforward platinum experience, boasting 35 trophies with an estimated completion time of around 8-12 hours․

This guide will detail each trophy, providing a roadmap for achieving 100% completion in this narrative-driven adventure game․

Overview of Trophy Difficulty

Life is Strange: Before the Storm’s trophy list is widely considered exceptionally easy, earning a 1/10 difficulty rating from the PlayStationTrophies․org community․ The platinum is largely story-based, meaning simply completing the game’s three episodes will unlock a significant portion of the trophies․

There are no particularly challenging or missable trophies that require extensive grinding or multiple playthroughs․ Most trophies are awarded for progressing through the narrative, making specific dialogue choices, or completing minor optional objectives․ A handful of collectible-based trophies exist, but these are straightforward to obtain with a quick guide․ Overall, this game presents a very accessible platinum for trophy hunters of all skill levels․

Estimated Platinum Time

Life is Strange: Before the Storm can be platinumed in approximately 8 to 12 hours, depending on the player’s familiarity with the Life is Strange series and their efficiency in collecting optional items․ A single playthrough is generally sufficient, as the game doesn’t demand drastically different choices for trophy unlocks․

Players aiming for a faster completion time can utilize a guide to efficiently locate all graffiti collectibles and optimize dialogue choices․ However, even without a guide, the platinum remains achievable within a reasonable timeframe․ The relatively short length of the game, combined with the lack of difficult trophies, contributes to its quick platinum completion time, making it ideal for players seeking a relaxed trophy hunting experience․

Trophy List Breakdown

Life is Strange: Before the Storm’s trophy list comprises 35 trophies: a platinum, 11 gold, 15 silver, and 8 bronze․ The majority of trophies are story-related, earned through natural progression by completing episodes and key story moments․ Several bronze trophies are awarded for discovering collectibles, specifically the graffiti scattered throughout the game․

There are no online trophies, simplifying the platinum run․ Difficulty isn’t a significant factor, as no trophies require exceptional skill or challenging gameplay․ The list emphasizes exploration and experiencing the narrative, rather than demanding precise actions․ A few trophies are missable, requiring careful attention to optional interactions and exploration within each episode․

Episode 1 Trophies

Episode 1 contains several story-driven trophies, alongside those earned through exploration and interaction with the environment during key moments․

“Cash and Burn” Trophy

“Cash and Burn” is a bronze trophy awarded for successfully completing the junkyard sequence in Episode 1․ This involves a pivotal scene where Chloe and Max engage in a rebellious act of vandalism․

To unlock this trophy, players must carefully navigate the dialogue choices and quick-time events during this sequence․ Specifically, you need to successfully light the pile of tires ablaze․ Failing to do so, or choosing alternative dialogue options, will prevent you from obtaining the trophy․

It’s a relatively simple trophy, but requires paying attention to the prompts and making the correct decisions during the intense junkyard scene․ Missing this opportunity means replaying the episode․

“Selfie” Trophy

The “Selfie” trophy, a bronze reward, is earned in Episode 1 during Chloe and Max’s exploration of the Two Whales Diner․ It requires players to take a selfie with Max using Chloe’s phone․

This isn’t a complex task, but it’s easily missed if you don’t actively seek it out․ After a specific conversation with Max inside the diner, Chloe will suggest taking a picture․ Ensure you select the option to take a selfie; otherwise, the opportunity will pass․

The trophy will unlock immediately upon successfully capturing the selfie․ It’s a fun, lighthearted moment and a straightforward addition to your trophy collection․

“Road Rage” Trophy

The “Road Rage” trophy, another bronze achievement, is unlocked during the driving sequence in Episode 1․ It requires Chloe to express her anger towards Frank by aggressively honking the car horn at him multiple times․

This opportunity arises after a conversation with Frank while driving․ Don’t hesitate to repeatedly tap the button prompt to honk the horn – the game doesn’t specify an exact number of honks needed, but several quick presses will suffice․

It’s a simple, amusing trophy that adds to the rebellious spirit of Chloe’s character․ Ensure you don’t miss this chance during the driving segment!

“To All of the Above” Trophy

Earning the bronze “To All of the Above” trophy in Episode 1 demands a specific choice during the confrontation with Drew at the Two Whales Diner․ When presented with dialogue options, you must select all available aggressive responses towards Drew․

This means choosing every confrontational line offered, fully embracing Chloe’s anger and frustration․ It’s crucial to exhaust all available options to trigger the trophy; Don’t hold back – let Chloe unleash her feelings!

Successfully selecting all aggressive options will unlock this trophy, showcasing your willingness to navigate the scene with maximum defiance․

Episode 2 Trophies

Episode 2 presents four trophies tied to key moments and choices within the narrative, requiring careful attention to dialogue and exploration․

“When the Well is Dry” Trophy

“When the Well is Dry” is a Bronze trophy awarded for completing the second episode of Life is Strange: Before the Storm․ This trophy is a story-related trophy, meaning it will unlock automatically as you progress through the main narrative of Episode 2․

There are no specific actions required to earn this trophy beyond simply playing and finishing the episode․ However, it’s advisable to explore the environment thoroughly and engage in conversations with characters to fully experience the story and potentially unlock other trophies during your playthrough․

Remember to make choices that align with your desired outcome, as your decisions can impact future events and trophy availability․ This trophy serves as a checkpoint in your journey towards platinum․

“Dark Room” Trophy

“Dark Room” is a Bronze trophy obtained in Episode 2 of Life is Strange: Before the Storm․ To unlock this trophy, you must successfully develop all of Chloe’s photographs in the darkroom․ This requires finding all the photograph opportunities throughout Episode 2 and then taking the time to process them correctly․

Pay close attention to the instructions and timing during the development minigame․ Failing to develop a photo correctly doesn’t prevent the trophy, but it’s part of fully experiencing Chloe’s artistic side․ This trophy encourages exploration and interaction with the game’s mechanics․

Ensure you revisit the darkroom after finding each photograph to complete the process and secure this collectible-based achievement․

“Ghosts” Trophy

“Ghosts” is a Bronze trophy awarded in Episode 2: “Brave New World” of Life is Strange: Before the Storm․ To earn this trophy, you need to find and interact with all the ghost-related objects and memories within the abandoned mill․ This involves exploring the mill thoroughly and triggering specific dialogue or actions when prompted by these ghostly remnants․

These interactions reveal more about the mill’s history and the characters connected to it․ It’s a story-driven collectible trophy, rewarding players for attentive exploration and engagement with the environment․ Don’t rush through the mill; take your time to uncover all the hidden details․

Completing this task unlocks a deeper understanding of the narrative․

“Capri-Sun” Trophy

“Capri-Sun” is a Bronze trophy obtainable during Episode 2, “Brave New World”․ This trophy requires a specific, somewhat quirky action: you must successfully drink a Capri-Sun while sitting on the toilet in the bathroom of the Two Whales Diner․ It’s a humorous and easily missed trophy, so be sure to remember this step during your playthrough․

The timing is crucial; ensure you have a Capri-Sun in your inventory and are in the correct location․ This trophy exemplifies the game’s blend of emotional storytelling with lighthearted moments․ It’s a fun collectible that adds to the overall charm of Before the Storm․

Don’t forget this unique task!

Episode 3 Trophies

Episode 3, “Hell Is Empty,” presents the final set of trophies, focusing on story completion and optional objectives within the concluding chapter․

“Hell Is Empty” Trophy

“Hell Is Empty” is a story-related trophy awarded upon completing Episode 3, the final episode of Life is Strange: Before the Storm․ This trophy automatically unlocks as you reach the end credits of the game, signifying the conclusion of Max and Chloe’s journey during this pivotal period․

There are no specific actions required to earn this trophy beyond progressing through the narrative of Episode 3․ However, player choices throughout the game can influence the ending and the overall experience․ Reaching this point demonstrates a full playthrough of the core story, and it’s a significant milestone towards achieving the platinum trophy․

Ensure you’ve explored all dialogue options and key scenes to fully appreciate the emotional weight of the finale before letting the credits roll!

“Monthly Masterpiece” Trophy

“Monthly Masterpiece” is a Bronze trophy earned in Episode 3: “Hell Is Empty” by completing the fourth optional graffiti piece․ This collectible is hidden within the episode and requires exploration to discover․ Finding and completing all optional graffiti throughout the game contributes to 100% completion․

To obtain this trophy, thoroughly search the environments in Episode 3, paying attention to areas off the beaten path․ The graffiti locations are often cleverly concealed, encouraging players to engage with the game world․ Successfully completing this optional task adds to the overall sense of accomplishment․

Remember to check online guides if you’re struggling to locate the final graffiti piece!

“What Goes Around” Trophy

“What Goes Around” is a Bronze trophy unlocked during Episode 3: “Hell Is Empty”․ It’s awarded for choosing to retaliate against Mark Jefferson after discovering his hidden room․ This trophy highlights a pivotal moment in the narrative, showcasing Chloe’s emotional response to Jefferson’s actions․

The opportunity to earn this trophy presents itself during a specific dialogue choice․ Selecting the option to confront and act against Jefferson directly triggers the trophy unlock․ It’s a relatively straightforward trophy, tied to a key story beat, and doesn’t require any complex actions beyond making the correct decision․

Be mindful of the consequences of your choice, as it impacts the story’s progression!

“Don’t Forget About Me” Trophy

“Don’t Forget About Me” is a Bronze trophy earned upon completing Episode 3: “Hell Is Empty” of Life is Strange: Before the Storm․ This trophy signifies the culmination of Chloe and Max’s complex relationship, and the emotional weight of their final moments together․

It’s a story-related trophy, meaning it unlocks automatically as you progress through the narrative and reach the end of the third and final episode․ No specific actions are required to obtain it; simply play through the episode to its conclusion․

This trophy serves as a poignant reminder of the game’s central themes of friendship, loss, and the enduring power of memory․

Story Completion Trophies

Completing the core narrative unlocks key trophies, recognizing your journey through Chloe and Max’s story; These are primarily earned by finishing each episode․

“Before the Storm” Trophy

This Gold trophy is awarded upon the complete playthrough of Life is Strange: Before the Storm․ Specifically, you must finish all three episodes – “Cash and Burn”, “Brave New World”, and “Hell Is Empty”․

It’s a story-based trophy, meaning it will unlock automatically once the credits roll after completing the final episode․ There are no missable requirements tied directly to this trophy; however, completing all episodes is essential․

Ensure you’ve made choices throughout the game that lead you to the conclusion of the narrative․ This trophy signifies the culmination of your experience with Chloe and Max’s complex relationship and the events leading up to the original Life is Strange․

“All That Jazz” Trophy

This Bronze trophy requires you to complete all five optional graffiti sections scattered throughout Episode 3: “Hell Is Empty”․ These hidden artworks add depth to the environment and offer a glimpse into Chloe’s world․

Finding and completing each graffiti piece unlocks a portion of this trophy․ The locations are relatively well-hidden, so exploring thoroughly is key․ One specific graffiti piece is tied to the “Monthly Masterpiece” trophy, so completing that will contribute to this achievement․

Remember to interact with each graffiti location to trigger the completion requirement․ It’s a simple collectible trophy, but requires diligent exploration of the final episode’s environments․

Collectibles & Optional Trophies

Several optional challenges and collectibles exist, including graffiti hunts and arcade achievements, adding replayability and extending the time needed for full completion․

Graffiti Collection Trophies

Episode 3 features four optional graffiti locations, each contributing to a dedicated trophy․ “Monthly Masterpiece” specifically requires completing graffiti #4 within “Hell Is Empty․” These aren’t particularly difficult to find, but require exploration of the environments․

Players should actively seek out these hidden artworks as they add a small layer of completionism․ The graffiti locations are generally well-hidden, encouraging thorough investigation of each area․ Remember to interact with each piece of graffiti to ensure it counts towards the trophy progress․ These collectibles offer a nice break from the main storyline and provide a rewarding sense of discovery․

“Science Rocks!” Trophy

The “Science Rocks!” trophy is a missable collectible found during Episode 1, “Cash and Burn․” It requires you to successfully complete the chemistry test in Mr․ Jefferson’s classroom․ This isn’t about knowing actual chemistry; it’s about choosing the correct beakers and mixing the solutions as Chloe directs․

Pay close attention to her instructions and follow them precisely․ Failure to do so will result in a failed test and the trophy being missed․ It’s a relatively simple task, but requires focus during the interactive sequence․ This trophy is a good example of the game’s emphasis on choice and consequence, even in smaller side activities․

“Arcade Champion” Trophy

The “Arcade Champion” trophy is another easily obtainable collectible, found in Episode 2, “Hell Is Empty․” You’ll need to achieve a high score on the Space Invaders arcade machine located at the Two Whales Diner․ Don’t worry about being an arcade pro; the required score isn’t exceptionally high․

Simply play the game and aim for a score of at least 10,000 points․ It may take a few attempts to get the hang of the controls and achieve the necessary score․ This trophy provides a fun, nostalgic break from the main storyline and is a quick addition to your collection․

Miscellaneous Trophies

Several miscellaneous trophies are earned through natural story progression, requiring no specific actions beyond playing and experiencing the narrative․

“Stylish” Trophy

The “Stylish” trophy is a bronze reward earned in Episode 1, “Cash and Burn,” during the party scene at Blackwell Academy․ To unlock this trophy, you must successfully complete all five Backtalk challenges while wearing Chloe’s signature blue beanie․

These challenges involve using Chloe’s wit and observation skills to navigate conversations․ Pay close attention to the dialogue options and choose responses that reflect Chloe’s personality and allow her to confidently assert herself․ Successfully completing all five Backtalk sequences while sporting the beanie will automatically grant you the “Stylish” trophy, showcasing your mastery of Chloe’s rebellious charm․

It’s a relatively easy trophy to obtain if you focus on the Backtalk prompts․

“Good Kid” Trophy

The “Good Kid” trophy, a bronze achievement, is unlocked during Episode 2, “When the Well is Dry,” while visiting the Two Whales Diner with David․ This trophy requires you to consistently choose the “nice” dialogue options throughout your interaction with David at the diner․

Essentially, you need to be supportive and kind towards him, avoiding any confrontational or harsh responses․ This means agreeing with his viewpoints, offering encouragement, and generally behaving in a considerate manner․ Successfully navigating the conversation with consistent positivity will earn you the “Good Kid” trophy, demonstrating your ability to show empathy and kindness towards David․

It’s a straightforward trophy, focusing on positive interaction․

“No More Secrets” Trophy

The “No More Secrets” trophy, a bronze reward, is obtained in Episode 3, “Hell Is Empty,” during a pivotal moment with Chloe and her father, William Price․ To unlock this trophy, you must choose to reveal the truth about the fire to William during your conversation․

This is a significant decision with emotional consequences, but it’s necessary for achieving this specific trophy․ Selecting the dialogue options that confess Chloe’s involvement in the fire will trigger the trophy unlock․ Be prepared for a difficult conversation and the fallout from your honesty․

Remember, choosing to conceal the truth will prevent you from earning this trophy․

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